Posts Tagged ‘Legends’
Upcoming Xbox One game Fable Legends uses Microsoft’s motion and voice control technology Kinect, but only to complement the main controller-based setup. In a new community Q&A video (below), Fable Legends executive producer Geoff Smith said, “We’re looking closely at the use of voice, especially potentially with the villain mode.”
The “villain mode” in Fable Legends allows players to assume the role of a Villain and take on Hero characters by issuing attack orders to your minions. As the Villain, you can even use SmartGlass on your smartphone or tablet to issue orders.
Controlling Fable Legends through Kinect or SmartGlass is entirely optional, game director David Eckelberry said.
“All of those controls will be duplicated through the controller,” he said. “The controller is kind of our focus.”
Also in the video, Lionhead lead designer Ted Timmins teased that some Fable Legends characters could be voiced by celebrities. “Voice acting of Hollywood caliber has always been synonymous with Fable, and I hope that we really push that with Fable Legends as well,” he said.
Celebrities like John Cleese, Simon Pegg, Sir Ben Kingsley, Bernard Hill, and Michael Fassbender have all contributed to past Fable games.
A beta for Fable Legends will be offered this year, but a release date for the full game has not been announced. Lionhead is also working on a non-Fable game, though no details about this project are available. Lionhead’s most recent release was February’s Fable Anniversary, a high-definition update of the 2004 original role-playing game.
|Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch|
|Got a news tip or want to contact us directly? Email firstname.lastname@example.org|
Wii U Daily
Digital Foundry examines Rayman Legends on PS4/XB1, says Wii U is best
Wii U Daily
Rayman Legends was released last year to high critical acclaim on the Wii U, PlayStation 3, and Xbox 360. The title was originally supposed to be a Wii U exclusive released in February of 2013, but Ubisoft decided to delay it in order to expand the …
Next-Gen Face-Off: Rayman Legends
Rayman Legends PS4 Review: Gorgeous
New Rayman Legends trailer marks PS4, Xbox One launch
Vita can't stand in for Wii U GamePad in PS4 Rayman Legends
The PlayStation Vita will not work with the PS4 the same way that the Wii U works with its GamePad for the next-gen version of Rayman Legends, Ubisoft has confirmed. On Nintendo's system, one player can control the helper character Murfy using the …
For Rayman Legends PS4, Vita won't work like Wii U GamePad
The PlayStation 4 version of Rayman Legends will support PlayStation Vita Remote Play, but the handheld can't be used by a co-op player like the Wii U GamePad in that version of the platformer, according to developer Ubisoft Montpellier. Responding in …
PS4 & Xbox One Very Close To Each Other Technically, Games Line-up Matters …
Developer of the hugely popular League of Legends Riot Games has said that it has no plans to use its patents offensively.
Riot made the statement on its official website after a user on the game’s subreddit called attention to a patent the company was granted by the US Patent Office. The patent pertains to several aspect of the spectator mode, allowing the camera to “time shift” (replay), and calculate “interest values” to automatically follow different players in the match.
Riot also has patents on its matchmaking system and Tribunal feature, which allows the community to claim and review complaints against other players.
“We have no interest in using any patents offensively,” Riot CEO Brandon Beck and president Marc Merrill wrote on the company’s official website. “The US patent system is broken and needs reform. Many gaming companies — including us — are getting attacked by patent trolls.”
The post encouraged fans to read up on the subject on the Electronic Frontier Foundation website, and reminded them that Riot has previously given written permission to the community to us its intellectual property in many ways.
“We won’t get in the way of anyone else building awesome spectator features,” Riot said, “but we do want to make sure League of Legends players can always spectate freely.”
In that case, presumably, Riot’s patent is aimed only to defend itself from other patent trolls, who acquire great amounts of patents for cheap, then leverage the threat of a lawsuit to earn money in a settlement.
However, the heighten suspicion over big companies filing patents is partly warranted given the recent news about King.com acting upon its trademarking of the word “candy.”
UPDATE: Following the publication of this story, a representative from Nexon reached out to clarify that their game, Dungeon&Fighter “surpassed the number one game, Crossfire, by a significant amount.”
Although they’re unable to provide specific revenue figures due to a contract with Tencent, the Nexon representative wrote, “If you were to take the figure stated in the Superdata report as net revenue and apply the industry standard 30% revenue share to the developer (as stated on page 25 of Deutsche Bank analyst Hanjoon Kim’s July 1, 2013 report), that would make the gross revenue for Dungeon&Fighter .4bn, exceeding Crossfire by over 0 million. While these are not our internal figures, I believe that this gives a good indication of the size of Dungeon&Fighter.”
The original story appears below
League of Legends’ revenues for 2013 totaled 4 million, making it the second top free-to-play game in terms of earnings, a report from SuperData reveals.
Coming in at the number one spot is CrossFire, a South Korean free-to-play first-person shooter which brought in 7 million in revenues during 2013. Tencent, which owns a majority stake in League of Legends developer Riot Games, publishes CrossFire as well.
Valve rounded out the top 10 list with Counter-Strike Online, which brought in 1 million, and Team Fortress 2 at the number nine spot bringing in 9 million.
Electronic Art’s Star Wars: The Old Republic, which added a free-to-play option in 2012, took the number eight spot with a little more than Team Fortress 2, and less than Blizzard’s World of Warcraft, which generated 3 in microtransactions alone (not counting subscription fees).
Last week we also reported that Blizzard was beefing up its microtransaction efforts in World of Warcraft, when it posted a pair of new jobs on its “Strategic Initiatives” team, calling for a director and manager for the company’s new “Microtransaction Strategy” unit.
World of Tanks was fourth on the list with 2 million.
Overall, the digital games market in the United States (including social, mobile, DLC, free-to-play, and subscription) grew by 11 percent, reaching a total of .7 billion in sales during 2013. Mobile represented the biggest portion of the market with 26 percent, but free-to-play showed the greatest growth, increasing by 45 percent over last year. Meanwhile, revenues from social games dropped by 22 percent and revenues from subscriptions dropped by 21 percent.