Posts Tagged ‘Extended’
Afterdawn.com |
Wii U: extended online maintenance planned today
Computerandvideogames.com The patch will be followed by the launch of the Wii U Virtual Console, which will go live in the US tomorrow, according to a Nintendo of America Facebook post, which suggests that the system update will be released imminently. Nintendo UK's network … PSA: Nintendo online maintenance today ahead of Wii U system update Wii U Virtual Console could launch in the US on Tuesday Nintendo Wii U Virtual Console launching on Tuesday |
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Cubed3 |
Dragon Quest X trailer features extended Wii U gameplay footage
Polygon Dragon Quest 10 will be released for Wii U March 30 in Japan alongside a new console bundle, which consists of a Wii U Deluxe console, the game, a Wii U Pro Controller, a pre-paid card to use in the game and five energy ball items. A western release … Latest Trailer for Dragon Quest X on Nintendo Wii U 'Dragon Quest X' sees an official Wii U trailer Important Importables: 5 Dragon Quest misconceptions debunked |
Cubed3 |
Mass Effect 3 Wii U Ends With Extended Cut
Escapist Magazine BioWare's space opera will end with less uncertainty on Nintendo's new console. Wii U Gets Full Mass Effect 3 DLC and Ending Mass Effect 3 Wii U will have Extended Cut on disc Mass Effect 3 Wii U will have Extended Cut but what about “From Ashes”? |
| £11.49 End Date: Wednesday May-02-2012 0:01:23 BST Buy It Now for only: £11.49 Buy it now | Add to watch list |
In Entertainment |
Xbox 360 life extended, 720 plans MIA
In Entertainment 2012 promised to be a good year, as we assumed the Nintendo Wii U would be released along with some sort of announcement regarding the Xbox 720 and the PS4. The only thing we can seem to count on is Nintendo's upcoming console, as we already knew Sony … Microsoft: no Xbox 720 announcement at E3 2012 No XBOX 'Next' 720 For E3 2012 2 Stocks To Buy After 21% Video Game Sales Drop |
Digitaltrends.com |
House of the Dead: Overkill Extended Cut review
Digitaltrends.com House of the Dead: Overkill, from Sega, continues to be one of the best gaming experiences one can find on Nintendo's Wii. The new House of the Dead: Overkill Extended Cut doesn't really fill the same role in its new PlayStation 3 release, … |
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PS3 House of the Dead Overkill: Extended Edition offers Move! 3D! Zombies! Girls!
Ars Technica House of the Dead Overkill was released for the Nintendo Wii two years ago, and it remains one of our favorite games for the system, although it's tragically overlooked. Thankfully, we're drawing … |
Movemodo |
First Impressions: House of the Dead: Overkill – Extended Cut
Movemodo Originally developed for Nintendo Wii, Headstrong Games' title seemed like an ideal candidate for a port from the second that PlayStation Move was announced, following similar arcade shooter efforts such as EA's Dead Space: Extraction. … |
UPDATE: House of the Dead remains locked inside as SEGA confirms on-rails shooter has been refused classification in Australia due to high impact violence.
Sega’s The House of the Dead: Overkill for the Wii put the smut into zombie busting when it released to critical praise, and earned the dubious honour of becoming the recipient of the Guinness World Records Gaming Edition’s accolade for Most Swearing in a Video Game. The post-launch award came in spite of the Wii game clearing the ratings bar at the maximum MA15+ rating in Australia, with descriptors indicating only strong horror violence and making no mention of coarse language.
Two years since making it to the Australian market on Nintendo’s family-friendly console, the title has received an update to its visuals and gameplay for re-release on the PlayStation 3, but is again skirting controversy. Today the Australian Classification Board updated its website to include a listing for the game, but revealed that the high-definition version of the title could not be accommodated under the same MA15+ rating afforded to its Wii counterpart.
Listed on the Australian Classification website with a refused classification status, Sega, the game’s Australian distributor, confirmed to GameSpot AU that the game has received the non-rating, which effectively bans it from sale locally. The publisher is currently preparing an official statement, but did reveal that despite the “modified” version listing, this was the game’s first submission to the board, and that the publisher intends to appeal the decision. Stay tuned for full details as they come to hand.
House of the Dead: Overkill Extended Cut was due to go on sale in Australia on October 27 this year, which will include support for Sony’s PlayStation Move motion-controller support and additional levels. Today’s news comes just weeks after the Federal Government forged an in-principle agreement with all Australian state and territory ministers on the introduction of an R18+ rating for games.
UPDATE: Sega Australia has issued a formal statement reiterating its intention to appeal the ruling.
“Sega Australia are determined to appeal the decision immediately and hope to have the classification overturned without making any changes or amends to the final game.”
Sega managing director Darren Macbeth has also weighed in on the ban in a written statement, saying he believes “There are far worse titles currently available in the marketplace, which involve more than shooting down mutants in humorous circumstances. We will do everything we can to prove that House of the Dead: Overkill is worthy of an MA15+ rating in Australia.”
Stay locked to GameSpot AU for more details on the banning.
UPDATE: According to the Classification Board of Australia’s board report into the decision, the game was refused classification for violence that is high in impact.
“The game contains very frequent, unrelenting and detailed violence accompanied by copious
blood and gore detail inflicted on zombies and mutant beings,” the Board report states. “The player can use a variety of weapons including a crossbow that causes the zombies/mutants to explode on impact as well as handguns, hand cannons, machine guns, mini guns and assault rifles that may cause decapitations, dismemberment and blood spray.
“The “Hardcore” game mode allows the player to play in a manner that exceeds strong in impact
engaging a headshot-only mode which results in frequent, detailed blood and gore as the zombies and mutants heads explode into bloody pieces that spread around the environment and onto the screen. The game also contains an “Extra mutants mode” which increases the amount of mutants the player must kill to proceed, resulting in an increased intensity and frequency of violence.
“In addition the game contains a baby mutant that jumps onto the screen and explodes into bloody chunks when killed.
“In the Board ‘s view the additional modes included in this modified version and the interactive
nature of the game increases the overall impact of the frequent and intense depictions of
violence. This coupled with the graphic depictions of blood and gore combine to create a playing
impact which is high.”
Read and Post Comments | Get the full article at GameSpot
Football league gives megapublisher reduced fees, extra year on lucrative Madden monopoly.
Gamers hoping for an officially licensed alternative to Electronic Arts’ Madden NFL series now have an even longer wait ahead of them. According to a Sports Business Journal report, the football league has extended its exclusivity with EA Sports for another year. The agreement is now set to expire in 2013.
That’s not all the NFL has done with EA. According to the Journal, the league has also reduced the royalties it charges the megapublisher for the license to use team names, uniforms, and logos. The reduction in fees was apparently prompted by the looming threat of a football strike, which may force the cancellation of next season. That would mean that Madden NFL 12 would be released without an active sport to support it, a factor that could affect sales.
Originally inked in 2004, the EA-NFL exclusivity deal was renewed in 2008, and had been set to expire in 2012. EA also inked an agreement with the NFL Players Association to use players’ names and likenesses in Madden games through 2012. The Journal had no update on the status of that agreement, which nets the NFLPA between and million per year, according to Labor Department filings.
Read and Post Comments | Get the full article at GameSpot
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